We have already mentioned the system for collecting and displaying game statistics in R Mahjong. This system compares favorably with similar systems in other mahjong applications. In fact, this system of collecting and displaying statistics is unrivaled.

What makes it so unique? First of all, this system reflects literally every aspect of the game of mahjong. But that’s not the main thing. The main thing is that you can get statistics not only of your games, but also of your opponents, including AI. The usefulness of this statistics system is inextricably linked to the presence of strong mahjong AI in R Mahjong.

It is known that many Japanese mahjong servers have systems for collecting complete game statistics. For mahjong professionals, this statistic can tell a lot. However, these statistics are not very useful for beginner mahjong players. They simply have nothing to compare their statistics to. If yaku occurs with a certain frequency, how should this be interpreted? Is it good or bad?

And here we come to the fact that in R Mahjong the player has access to the statistics of a strong Mahjong AI. He has something to compare his statistics with. Taking into account the fact that mahjong AI always plays consistently (AI cannot make unsuccessful moves as a result of, for example, fatigue or inattention) and AI always demonstrates the same level of play, the presence of game statistics of such mahjong AI can hardly be overestimated.

What benefit can be derived from the statistics of games played? Here are some examples. First of all, the player sees his progress in the form of a change in his rating. Players can also see the average number of points scored per game. Isn’t this number of points too low (compared to the same mahjong AI)? The player will also be able to assess whether the percentage of open hands is too high. How often does a player declare riichi? Riichi in mahjong is a very powerful weapon. At the same time, incorrect use of riichi often leads to significant loss of points. It is also possible that you collect some yaku too rarely and others too often. Or the player prefers one tile over another (for example, discarding 9 more often than 1). All these cases require analysis and subsequent adjustment.

What statistics does the R Mahjong application provide? All statistics are divided into groups. Statistics on yaku, tiles and rating are displayed on a separate screen.

MAIN STAT | |
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Hands Played | |

Riichi Rate | |

Calling Stat | |

Lost Hands Rate | |

Average Value of Hands Won |

RANK STAT | |
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Rank Rate 1st (times) | |

Rank Rate 2nd (times) | |

Rank Rate 3rd (times) | |

Rank Rate 4th (times) | |

Rank Rate Average rank | |

Top two (1st+2nd place) rate (times) |

WIN STAT | |
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Win Rate (times) | |

Riichi & Tsumo Rate (times) | |

Riichi & Ron Rate (times) | |

Damaten & Tsumo Rate (times) | |

Damaten & Ron Rate (times) | |

Open Hand & Tsumo Rate (times) | |

Open Hand & Ron Rate (times) |

LOSS STAT | |
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Other player Win Rate (times) | |

Percentage of Lost Hands | |

Average Points Discharged |

DRAW STAT | |
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Exhaustive Draw Rate (times) | |

Tenpai Rate at an Exhaustive Draw |

RIICHI STAT | |
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Riichi Rate (times) | |

Riichi Success Rate (times) |

DORA STAT | |
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Average Number of Dora | |

Average Number of Uradora |

CALLING STAT | |
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Chi Rate | |

Pon Rate | |

Daiminkan Rate | |

Kakan Rate | |

Ankan Rate |

YAKU STAT |
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1 HAN | |
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reach | |

tanyaochu | |

menzenchin_tsumoho | |

ipeko | |

haku | |

hatsu | |

chun | |

bakaze | |

jikaze | |

pinfu | |

chankan | |

haiteiraoyue | |

hoteiraoyui | |

rinshankaiho | |

ippatsu | |

sanshokudojun | |

ikkitsukan | |

honchantaiyao |

2 HAN | |
---|---|

sanshokudojun | |

ikkitsukan | |

honchantaiyao | |

toitoiho | |

sanshokudoko | |

honroto | |

sananko | |

sankantsu | |

shosangen | |

chitoitsu | |

double_reach | |

honiso | |

junchantaiyao |

3 HAN | |
---|---|

ryanpeko | |

honiso | |

junchantaiyao |

5 HAN | |
---|---|

nagashimangan | |

chiniso |

6 HAN | |
---|---|

chiniso |

YAKUMAN | |
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kokushimuso | |

kokushimuso13 | |

suankotanki | |

suanko | |

daisangen | |

shosushi | |

daisushi | |

tsuiso | |

chinroto | |

ryuiso | |

churenpoton | |

churenpoton9 | |

sukantsu | |

tenho | |

chiho |

TILES STAT | ||||
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Win Rate | Number of Wins | Lost Hands Rate | Number of Lost Hands | |

RATE GRAPH |
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